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《使命召唤4:现代战争》枪械真实数据译文(二)

作者: 佚名 2013-09-01 19:48

《使命召唤4:现代战争》枪械真实数据译文(二)

散弹枪 - 两把每枪每发都会射出八粒散弹,W1200射程为 300-600; M1014 射程为300-500。 当使用准星时, 子弹会更分散。

SHOTGUN - Both fire eight hitscans/shot, and have a range of 300-600(Winchester 300-500)。 They are also unique in that when sighted, the spread becomes WIDER。

Winchester 1200

DMG: 40 - 10 | ROF: .283 (200~ shells per minute) / Pump

SPR: 4 hip spread, 5.5 sight spread

M1014

DMG: 30 - 10 | ROF: .2 (300 shells per minute) / Semi

SPR: 5 hip spread, 5.5 sight spread

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狙击枪 - 五把狙击枪的威力一样, 随你喜好用那一把

全部攻击力皆是 70-70

全部的摇摆(意指用镜不屏息时)及准绳皆是一样

Dragunov (SVD) 有着更大的后座力

SNIPER RIFLE - All five rifles are very much the same; what you pick is personal preference.

All do 70-70 damage.

All have the same level of sway and accuracy (existing Anti-Lag & Lerp issue notwithstanding).

Dragunov has more kick than the rest.

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手枪 - Beretta, USP 及1911 攻击力皆是40-20, Desert Eagle 及Gold Eagle 攻击力为50-30.

PISTOL - The Beretta, USP and 1911 all do 40-20 damage, Desert Eagle and Gold Eagle do 50-30.

BER: 250- 500 range ;15 rounds ; 150-350 silenced

USP: 450-1000 range ;12 rounds ; 250-650 silenced

COL: 350- 900 range ; 8 rounds ; 250-500 silenced

DEA: 350-1200 range ; 7 rounds ; no silencer

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分页符

Stopping Power (perk2 增加攻击力的perk) 及Sonic Boom (perk2 增加爆炸威力的perk) Perks 用一条很简单的方程式

增加后的攻击力 = 原本的攻击力乘以 (100 + 原本的攻击力) 除以100

40 攻击力加到100. 140 再除以100. 得出的1.4 系数再乘到原本的攻击力去, 就会得出新的攻击

The Stopping Power and Sonic Boom Perks use a simple formula.

New Damage = damage multiplied by (100+damage) divided by 100

40 damage added to 100. 140 divided by 100. 1.4 is multiplied to the original damage, leading to the new enhanced damage.

30(攻击力) x 1.3(系数) = 39 攻击力

40(攻击力) x 1.4(系数) = 56 攻击力

50(攻击力) x 1.5(系数) = 75 攻击力

30 x 1.3 increases it to 39

40 x 1.4 increases it to 56

50 x 1.5 increases it to 75

C: 攻击力愈大, 效果愈明显

The higher the initial damage, the greater the effect.

补:

Juggernaut (perk1 加血的那个perk) 减少子弹及爆炸的25% 伤害. 换句话说, 你变的有135 hp.

另Juggernaut 可以消除了Stopping Power & Sonic Boom 的加成.

Juggernaut decreases damage from bullets and explosions. Damage is decreased to 75%. In another sense, you have 135 health.

Juggernaut cancels out Stopping Power and Sonic Boom as well - no increased damage, no reduced damage.

注意:

-距离是以寸作单为

-G36C 明显比M4 弱 - 尽管数据表不是这样说 (原文照译)

- 原本有一把攻击力为100 的AW.50, 但游戏最后并没有加入

-子弹的最大射程为350m.

Some notes:

- Distance units are something resembling inches.

- The G36C is clearly worse than the M4 in every way possible - though that’s not what the stats chart say

- Hardcore mode reduces player health to 30, Old School increases it to 200.

- There was an AW50 weapon that was supposed to deal 100 damage per shot, but it was not included.

- Maximum shot travel distance for any bullet in the game is about 350 m.

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