Loading fastfile ’code_post_gfx’
used 1.13 MB memory in DB alloc
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 256 MB of video memory and 548 MB of available texture memory.
Using video memory size to cap used texture memory at 240 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 1 on normal maps, and 3 on specular maps
Waited 7 msec for asset ’stencilshadow’ of type ’material’.
Waited 43 msec for asset ’cinematic’ of type ’material’.
Error:Could not load material "water_droplet".
Error:Could not load material "water_dynamic_spray".
------- sound system initialization -------
Error during initialization:
Unhandled exception caught
答:
按照我说的做
下一个显卡驱动
右键“我的电脑-属性-硬件”。然后点击里面一个叫“设备管理器”的,最下面有个“显示卡”,点开,看看你是什么型号的显卡,然后在里面对照你的显卡下载一个,安装上就OK了!(如果没有,找一个相同品牌近似的!一般情况都会有的)
找我的方法去做
就是正确的了
GLW_StartOpenGL() - could not load OpenGL subsystem
问题:
----- Initializing Renderer ---- execing ragdoll.cfg from disk ----- Client Initialization ----- ----- Client Initialization Complete ----- Trying SMP acceleration... ...succeeded. ----- R_Init ----- Getting Direct3D 9 interface... Pixel shader version is 0.0 Vertex shader version is 0.0 Video card or driver doesn’t support separate alpha blend, glow will be disabled. Error during initialization: Video card or driver doesn’t support separate alpha blend, glow will be disabled.
答:
这是你的显卡或者驱动不支持的原因
1、确认你的显卡达到6600或者R9550级别以上的型号
2、安装最新的驱动(这个办法效果不大,如果你的显卡不支持)