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《孤岛危机》修改参数秘籍

作者: 谢前聪 2013-05-09 14:03

    X:游戏目录GameConfig里面的diff_bauer.cfg diff_easy.cfg diff_hard.cfg diff_normal.cfg里面添加以下命令,这4个文件分别对应游戏的4个难度,你可以选择你对应的游戏难度修改,或者干脆4个文件都添加

    比较有用的命令是:
    cl_hitshake [value] - Determines how much your view shakes when hit. High values increase the shaking, 0 disables it.
意思是减小射击抖动,添加语句:cl_hitshake = 0   但是我试验过,好像没有用处,你们试试看,有用告诉我一下

    time_scale [value] - This setting allows you to control the rate at which time passes. Any value below 1 slows down time (0 freezes everything), and any value above 1 speeds up the passage of time. Note that the time of day doesn’t seem to change no matter how high you raise this setting.
    意思是游戏的速度,相当于开变速齿轮,添加语句:time_scale = 0.5  这条语句不要在.cfg文件里面用,最好在游戏里动态设置,方法我等下说

    r_NoDrawNear [0,1] - If set to 1, disables near objects, which essentially means your character’s gun and arms will disappear. This may or may not improve FPS, but the main use for this cvar would be if you wish to hide your gun.
    意思是不显示玩家的枪以及拳头,添加语句:r_NoDrawNear = 1    我试验过,最好不要加这句,不然你在红点瞄准具的情况下拉近视野,会没有准星的

    i_iceeffects [0,1] - If set to 0, disables weapon effects for ice environments, which may boost FPS in such circumstances (system).
    意思是去掉武器开火效果,添加语句:i_iceeffects = 0   如果觉得枪口火光烦,就添加这句

    ai_IgnorePlayer [0,1] - If set to 1, this option makes the player effectively invisible to enemy AI. Note that this doesn’t disable AI processing; the sys_AI command does that (system).
    玩家隐身用的,反正纳米装都可以隐身,我就没有试验这句

    sys_AI [0,1] - If set to 0, disables AI updates, which in effect makes AI unresponsive to anything. Unlike the ai_IgnorePlayer setting, the difference is that the AI are not ignoring the player, ai processing has been turned off altogether.
    关于敌人的AI设置,没意思,大概就是设置之后,敌人不动,你打靶

    ai_ForceStance [-1,0,1,2,3] - Forces all AI to take a particular stance: -1 disables forced stance, 0 = Stand, 1 = Crouch, 2 = Prone, 3 = Relaxed (system).
    敌人的行为设置。添加语句:ai_ForceStance = 0或者-1,1,2,3,对应的是:-1 禁止设置敌人行为,0 敌人保持站立,1 敌人保持半蹲,2 敌人始终保持卧倒,3 敌人可以自己随意,你要是觉得老是打不准敌人头的话,就设为0,让他们始终站立吧

    g_godmode [0,1] - If set to 1, enables ’God’ mode, which makes the player impossible to kill.
    上帝模式,添加语句:g_godmode = 1    就是无敌啦

    i_noweaponlimit [0,1] - If set to 1, allows you to carry as many weapons as you wish (system).
    很使用的命令,不限制武器携带数,添加语句:i_noweaponlimit = 1 ,你就可以同时带上所有武器了,我现在就带了4把主战武器

    i_unlimitedammo [0,1] - If set to 1, provides you with unlimited ammunition for all your carried weapons - when firing your weapon its ammunition count will not go down (system).
    弹药无限,添加语句:i_unlimitedammo = 1 就不用换弹夹了


    例子:
    我是玩的“困难”难度,就是游戏中的第3个级别,那么就修改    D:dataGameConfigdiff_hard.cfg文件,添加后的文件部分如下:
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g_playerSuitEnergyRechargeDelay = 1.0

    g_playerHealthValue = 200.0

    g_difficultyLevel = 3
    v_driverControlledMountedGuns = 0

    con_restricted 0
    i_noweaponlimit = 1  //我只添加了一条作弊码,格式就是这样

    关于在游戏中输入作弊码的问题是这样的
    1:先按“~”键,出现调试器
    2:输入:con_restricted 0,再回车,激活调试器
    3:好了,就可以输作弊码了

    也可以象我上面那样在.cfg文件里面添加“con_restricted 0”,就可以省去激活调试器了

    这下你就可以直接在游戏中输入时间控制了:
    例子:
    调试器中输入:time_scale 0.5 游戏就以一半的速度来进行,适合那些反映比较慢的同学
    参数0,当前游戏完全停止;参数1,正常速度进行游戏;参数0.5,游戏速度一般进行;参数2,游戏2倍速度进行;参数可以自己设定,我上面是举例的

    你们记得试试看cl_hitshake哈,我老是闲开镜后太晃了,即使趴下


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