士气 数值从左到右依次是:
基础士气,纪律(normal普通, low低, disciplined 纪律好or imperuous鲁莽),
训练
; stat_charge_distance Distance from the enemy that the unit will begin charging
冲锋距离 部队从多远开始冲锋
; stat_fire_delay Ectra delay over that imposed by animation, hetween volleys
射击间隔 每次齐射间的间隔
; stat_cost Number of turns to build,
; Cost of unit to construct; Cost of upkeep
; Cost of upgrading weapons
; Cost of upgrading armour
; Cost for custom battles
招募费用 数值从左到右依次是:
所需回合数,
招募费用,
维护费用,
武器升级费用,
护甲升级费用