对于军团要塞2这款游戏,其本身的环境下优化系统做的并不完善,同配置也能提高FPS数值,本文整理了些资料来教大家如何提高FPS值。
复制脚本代码:
echo "***********************"
echo " TF2 FPS CFG Loaded!! "
echo "***********************"
// FPS Settings
//Cl_ Commands
cl_cmdrate "101" // Must be set to 100/101
cl_drawmonitors "0" // changeable
cl_ejectbrass "0" // changeable
cl_forcepreload "1" // changeable
cl_interp "0.01" // Must be set to .01
cl_interpolate "1" // Must be set to 1
cl_lagcomp_errorcheck "1" // changeable
cl_lagcompensation "1" // changeable
cl_predictweapons "1" // changeable
cl_pred_optimize "2" // changeable
cl_phys_props_max "50" // Must be set to 50+
cl_smooth "1" // changeable
cl_smoothtime "0.01" // changeable
cl_updaterate "101" // Must be set to 100/101
//Mat_ commands
mat_bloomscale "0" // changeable
mat_bumpmap "1" // changeable
mat_clipz "1" // changeable
mat_colorcorrection "0" // changeable
mat_compressedtextures "1" // changeable
//mat_debug // Illegal
mat_debug_postprocessing_effects "0" // Must be set to 0
mat_debugdepthval "128" // Must be set to 128
mat_debugdepthvalmax "256" // Must be set to 256
mat_disable_bloom "1" // changeable
mat_filterlightmaps "1" // changeable
mat_forcehardwaresync "0" // changeable
mat_hdr_enabled "0" // changeable
mat_parallaxmap "0" // changeable
mat_picmip "0" // Must not be higher than 2
mat_reducefillrate "0" // changeable
mat_specular "0" // changeable
mat_vsync "0" // changeable
mat_dxlevel 80
//R_ Commands
r_decals "0" // changeable
r_decal_cullsize "0" // changeable
r_dopixelvisibility "0" // changeable
r_drawbatchdecals "0" // changeable
r_drawflecks "0" // changeable
r_drawmodeldecals "0" // changeable
r_dynamic "0" // changeable
r_eyes "1" // changeable
r_flex "0" // changeable
r_lightaverage "0" // Must be set to 1
r_maxdlights "32" // Must be set to 32
r_occlusion "1" // changeable
r_renderoverlayfragment "0" // changeable
r_shadows "0" // changeable
r_shadowmaxrendered "1" // changeable
r_shadowrendertotexture "1" // changeable
r_teeth "0" // changeable
r_waterforceexpensive "0" // changeable
r_waterdrawreflection "0" // changeable