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《东印度公司》玩家须知的10个技巧策略

作者: 佚名 2013-01-17 19:02

外国网站原文如下:

top 10 tips for playing east india company

1.  iron wares are a more valuable export item than their profit margin might imply. although you won’t get rich by trading them, they are an essential component for upgrading most port buildings, so keep a supply of them in the warehouses of the ports you control. after all, if you wind up squeezed for cash or need to make room in that port’s warehouse, you can always sell them instantly at the trading post.

2.  as your fleet’s crews level up their na vigation experience, the view range of their fleet increases as well. you can further improve a fleet’s view range by choosing the eagle eyes skill for a fleet commander who levels up.

3.  when importing main trade items (mti) that you don’t plan to sell right away, balance your fleets’ cargo between mtis and high-profit generic trade items. this helps ensure that you’ll still be able to cover the cost of the voyage by ha ving something to sell when you return to your home port, since you won’t be turning an immediate profit by storing mtis in your warehouse.

4.  your fleet sails at the speed of its lowest ship, so don’t handicap faster ships by pairing them with slower ones in the same fleet. a schooner’s greatest asset is its high speed, but if you put it in a fleet with the much slower galleon, you’ll ha ve taken away the schooner’s biggest advantage.

5.  after a battle is resolved, you sometimes ha ve the option of seizing one or more ships from the defeated fleet. however, if you already ha ve five ships in your fleet, you cannot add any captured ships to your fleet. you might want to limit your warship fleets to four ships if you want to be able to take command of the remaining ships in fleets that you defeat.

6.  take good care of your ships, especially the larger and more expensive ones. not only does replacing them cost a s mall fortune, it also takes a long time. losing a 90-gun ship-of-the-line, for instance, means that you’ll be without its replacement for 15 months. never skimp on repair costs, and never sail a damaged fleet unless you ha ve no other option.

7.  you will always take an up-front financial hit when you assemble a fleet from scratch. constructing a fleet of  three brigs, for example, costs a total of 150,000£ and takes 15 months from start to finish. during that time, those ships are not earning you any money, so your other fleets need to make up that financial shortfall. you can set sail with only one or two ships from that fleet before they’re all ready, but you’ll still ha ve to pay commander and crew salaries.

8.  want to improve your profit margins without building more fleets? upgrade the trading posts of ports that you control and trade with frequently (being mindful of the increased upkeep costs that come with the improvements), and assign trading skills like organizer, haggler, and sales man to your fleet commanders when they level up.

9.  automatic trading routes (atr) can be a huge time-sa ver, but they can also wreck your finances if you don’t keep a generous cash cushion in your treasury to cover the purchases of export items and main trade items. a good rule of thumb is to ha ve 200,000£ on hand at all times per atr.

10.  if you find your profits dropping after setting up a number of automatic trading routes (atr), it’s probably because their timing is off, and those fleets are short of cash when it’s time for them to sell their export items and purchase main trade items, which causes them to purchase cheaper and less profitable generic trade items. if this happens, cancel the atrs and manually micro-manage your trading until you’ve rebuilt your cash cushion.

中文翻译:

排名前十的技巧来玩的东印度公司


1。有一个更有价值的铁器出口项目比他们的利润可能暗示。虽然你不会致富,交易,他们是最重要的建筑,所以大部分港口升级保持供给他们在仓库的端口的控制。毕竟,如果你结束压缩为现金或需要使房间在港口的仓库,你总是可以出售他们的贸易。


2。作为你的舰队的队员的经验水平导航,增加他们的舰队。你可以进一步提高整个舰队的观点的范围之内为鹰眼技能水平上舰队司令爱好艺术的确是的人的确是的。


3。当引入主要贸易项目(mti):你不打算卖掉,平衡你的舰队的货物和high-profit通用的贸易mtis之间。这有助于确保你仍然能抵消成本的航行时被卖东西你回到你的家,因为你不会港口将立即被储存在你mtis利润的仓库。


4。你的舰队帆的船的最低,所以不要妨碍他们更快的配对慢的相同的舰队。一个帆船的最大的资产是它的高速度,但是,如果你把它放在一个舰队的速度较慢的帆船,你会带走了帆船的最大优势。


5。一场是解决的时候,有时你可以选择一个或更多的船只从失败的舰队。然而,如果你已经有五个船只在你的舰队,你不能添加任何捕获到你的舰队船只。你可能想要限制你对4艘船舰舰队,如果你想要能够把剩下的船只在舰队,你失败了。


6。照顾好你的船,尤其更大更贵的。不但更换他们花了一笔小钱,它还需要很长时间。失去一个90-gun ship-of-the-line,举例来说,意味着你将没有更换为15个月。从不吝惜维修成本,而且从来没有帆,除非你有一个损坏的船队没有其他的选择。


7。你总会带一件从上到下的打击,当你招聚舰队从零开始。建设一支舰队的三brigs为例,共15万英镑的费用和花费15个月从开始到结束。在那段时间里,这些船不是赚你的钱,所以你需要弥补其它车队,财政缺口。你可以起航只有一个或两个船只从那舰队之前,他们都准备好了,但是你还是要付指挥官和工作人员的薪水。


8。想提高你的利润而修建更多的舰队么?提升的端口交易点和贸易和经常由你操控的(顾全保养成本的增加,来改善),并指定交易技能,如组织者,您对你的舰队指挥官的推销员,当他们升级。


9。自动贸易路线(atr)可以是一个巨大的time-sa ver,但他们也可以毁掉你的资金,如果你不保持一个慷慨的现金垫在您的财政涵盖采购出口项目和主要的贸易项目。好的方法是一直有20万英镑的每时每刻都在每atr的手。


10。如果你发现你的利润下降后,建立了贸易路线的自动(atr),它可能是由于他们的时机,和那些舰队缺现金时,它的时候,他们出售他们的出口项目,主要贸易项目采购,使他们购买廉价物品交易,一般,利润更少。如果这种情况发生,取消atrs和手动进行微观管理您的交易,直到你已经建造你的现金垫。

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