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《魔戒:中土大战2》高士兵等级修改秘籍

作者: 佚名 2013-05-30 19:27

怎样通过修改提高士兵等级(这个方法原版有效,资料片应该也是可以的,但是要注意把资料片里的兵种也加进去才行,下面的代码是只能升到10级的,如果想升到更高级的话请自己添加)

1.修改experiencelevels.ini文件。打开experiencelevels.ini,找到每个兵种的等级代码。下面具体说说怎么操作。首先查找第一个兵种类型的等级代码:ExperienceLevel EvilWeakLevel5(打开experiencelevels.ini后用查找功能)开头的这一段,然后把下面的代码复制进去:

ExperienceLevel        EvilWeakLevel6

TargetNames                                                =        EVIL_WEAK        ; defined at top of file

RequiredExperience                                        =        EXPERIENCE_REQUIRED_GENERAL_6

ExperienceAward                                                =        EXPERIENCE_AWARD_GENERAL_6

InformUpdateModule                                        =        Yes

AttributeModifiers                                        =        GeneralBonusRank6

ExperienceAwardOwnGuysDie                                =         0

ShowLevelUpTint                                                =        Yes        

Rank                                                        =        6

LevelUpFx                                                =        FX:GenericLevelUp4FX

LevelUpTintColor                                        =        R:255 G:255        B:255

LevelUpTintPreColorTime                                        =        500        

LevelUpTintPostColorTime                                =        3000

LevelUpTintSustainColorTime                                =        500        

EmotionType                                                =        CHEER

SelectionDecal

Texture                                                =        decal_I_level4

Texture2                                        =        decal_evil_CO

Style                                                =        SHADOW_MERGE_DECAL

OpacityMin                                        =        80%

OpacityMax                                        =        100%

MinRadius                                        =        HORDE_DECAL_MIN_RADIUS

MaxRadius                                        =        200        

MaxSelectedUnits                                =        40

END

ExperienceLevel        EvilWeakLevel7

TargetNames                                                =        EVIL_WEAK        ; defined at top of file

RequiredExperience                                        =        EXPERIENCE_REQUIRED_GENERAL_7

ExperienceAward                                                =        EXPERIENCE_AWARD_GENERAL_7

InformUpdateModule                                        =        Yes

AttributeModifiers                                        =        GeneralBonusRank7

ExperienceAwardOwnGuysDie                                =         0

ShowLevelUpTint                                                =        Yes        

Rank                                                        =        7

LevelUpFx                                                =        FX:GenericLevelUp4FX

LevelUpTintColor                                        =        R:255 G:255        B:255

LevelUpTintPreColorTime                                        =        500        

LevelUpTintPostColorTime                                =        3000

LevelUpTintSustainColorTime                                =        500        

EmotionType                                                =        CHEER

SelectionDecal

Texture                                                =        decal_I_level4

Texture2                                        =        decal_evil_CO

Style                                                =        SHADOW_MERGE_DECAL

OpacityMin                                        =        80%

OpacityMax                                        =        100%

MinRadius                                        =        HORDE_DECAL_MIN_RADIUS

MaxRadius                                        =        200        

MaxSelectedUnits                                =        40

END

ExperienceLevel        EvilWeakLevel8

TargetNames                                                =        EVIL_WEAK        ; defined at top of file

RequiredExperience                                        =        EXPERIENCE_REQUIRED_GENERAL_8

ExperienceAward                                                =        EXPERIENCE_AWARD_GENERAL_8

InformUpdateModule                                        =        Yes

AttributeModifiers                                        =        GeneralBonusRank8

ExperienceAwardOwnGuysDie                                =         0

ShowLevelUpTint                                                =        Yes        

Rank                                                        =        8

LevelUpFx                                                =        FX:GenericLevelUp4FX

LevelUpTintColor                                        =        R:255 G:255        B:255

LevelUpTintPreColorTime                                        =        500        

LevelUpTintPostColorTime                                =        3000

LevelUpTintSustainColorTime                                =        500        

EmotionType                                                =        CHEER

SelectionDecal

Texture                                                =        decal_I_level4

Texture2                                        =        decal_evil_CO

Style                                                =        SHADOW_MERGE_DECAL

OpacityMin                                        =        80%

OpacityMax                                        =        100%

MinRadius                                        =        HORDE_DECAL_MIN_RADIUS

MaxRadius                                        =        200        

MaxSelectedUnits                                =        40

分页符

END

ExperienceLevel        EvilWeakLevel9

TargetNames                                                =        EVIL_WEAK        ; defined at top of file

RequiredExperience                                        =        EXPERIENCE_REQUIRED_GENERAL_9

ExperienceAward                                                =        EXPERIENCE_AWARD_GENERAL_9

InformUpdateModule                                        =        Yes

AttributeModifiers                                        =        GeneralBonusRank9

ExperienceAwardOwnGuysDie                                =         0

ShowLevelUpTint                                                =        Yes        

Rank                                                        =        9

LevelUpFx                                                =        FX:GenericLevelUp4FX

LevelUpTintColor                                        =        R:255 G:255        B:255

LevelUpTintPreColorTime                                        =        500        

LevelUpTintPostColorTime                                =        3000

LevelUpTintSustainColorTime                                =        500        

EmotionType                                                =        CHEER

SelectionDecal

Texture                                                =        decal_I_level4

Texture2                                        =        decal_evil_CO

Style                                                =        SHADOW_MERGE_DECAL

OpacityMin                                        =        80%

OpacityMax                                        =        100%

MinRadius                                        =        HORDE_DECAL_MIN_RADIUS

MaxRadius                                        =        200        

MaxSelectedUnits                                =        40

END

ExperienceLevel        EvilWeakLevel10

TargetNames                                                =        EVIL_WEAK        ; defined at top of file

RequiredExperience                                        =        EXPERIENCE_REQUIRED_GENERAL_10

ExperienceAward                                                =        EXPERIENCE_AWARD_GENERAL_10

InformUpdateModule                                        =        Yes

AttributeModifiers                                        =        GeneralBonusRank10

ExperienceAwardOwnGuysDie                                =         0

ShowLevelUpTint                                                =        Yes        

Rank                                                        =        10

LevelUpFx                                                =        FX:GenericLevelUp4FX

LevelUpTintColor                                        =        R:255 G:255        B:255

LevelUpTintPreColorTime                                        =        500        

LevelUpTintPostColorTime                                =        3000

LevelUpTintSustainColorTime                                =        500        

EmotionType                                                =        CHEER

SelectionDecal

Texture                                                =        decal_I_level4

Texture2                                        =        decal_evil_CO

Style                                                =        SHADOW_MERGE_DECAL

OpacityMin                                        =        80%

OpacityMax                                        =        100%

MinRadius                                        =        HORDE_DECAL_MIN_RADIUS

MaxRadius                                        =        200        

MaxSelectedUnits                                =        40

END

其它的还有很多类似的兵种类型,请自己添加相应代码.(其实就是改一下后面的数字就可以了)

2.修改gamedata.ini文件。打开gamedata.ini文件,把下面的这一段代码放在最前面或最后面都可以。

/----------------------------------Level 6-10--------------------------------------

#define EXPERIENCE_REQUIRED_GENERAL_6                500

#define EXPERIENCE_REQUIRED_GENERAL_7                700

#define EXPERIENCE_REQUIRED_GENERAL_8                900

#define EXPERIENCE_REQUIRED_GENERAL_9                1000

#define EXPERIENCE_REQUIRED_GENERAL_10                1200

#define EXPERIENCE_AWARD_GENERAL_6                        10

#define EXPERIENCE_AWARD_GENERAL_7                        11

#define EXPERIENCE_AWARD_GENERAL_8                        12

#define EXPERIENCE_AWARD_GENERAL_9                        13

#define EXPERIENCE_AWARD_GENERAL_10                        14

#define GENERAL_DAMAGE_ADD_LVL6                                10

#define GENERAL_DAMAGE_ADD_LVL7                                20

#define GENERAL_DAMAGE_ADD_LVL8                                30

#define GENERAL_DAMAGE_ADD_LVL9                                40

#define GENERAL_DAMAGE_ADD_LVL10                        50

#define GENERAL_HP_ADD_LVL6                             120

#define GENERAL_HP_ADD_LVL7                             240

#define GENERAL_HP_ADD_LVL9                             480

#define GENERAL_HP_ADD_LVL10                            960

3.修改attributemodifier.ini文件。打开attributemodifier.ini文件,在最后加入下面的代码:

//---------------------------------Level 6-10-----------------------------------------

ModifierList GeneralBonusRank6

Category = LEVEL

Modifier = HEALTH GENERAL_HP_ADD_LVL6

Modifier = DAMAGE_ADD GENERAL_DAMAGE_ADD_LVL6

Modifier = RESIST_KNOCKBACK 7%

Modifier = ARMOR 7%

Modifier = RECHARGE_TIME 80%

Duration = 0

End

ModifierList GeneralBonusRank7

Category = LEVEL

Modifier = HEALTH GENERAL_HP_ADD_LVL7

Modifier = DAMAGE_ADD GENERAL_DAMAGE_ADD_LVL7

Modifier = RESIST_KNOCKBACK 14%

Modifier = ARMOR 14%

Modifier = RECHARGE_TIME 60%

Duration = 0

End

ModifierList GeneralBonusRank8

Category = LEVEL

Modifier = HEALTH GENERAL_HP_ADD_LVL8

Modifier = DAMAGE_ADD GENERAL_DAMAGE_ADD_LVL8

Modifier = RESIST_KNOCKBACK 21%

Modifier = ARMOR 21%

Modifier = RECHARGE_TIME 40%

Duration = 0

End

ModifierList GeneralBonusRank9

Category = LEVEL

Modifier = HEALTH GENERAL_HP_ADD_LVL9

Modifier = DAMAGE_ADD GENERAL_DAMAGE_ADD_LVL9

Modifier = RESIST_KNOCKBACK 28%

Modifier = ARMOR 28%

Modifier = RECHARGE_TIME 20%

Duration = 0

End

ModifierList GeneralBonusRank10

Category = LEVEL

Modifier = HEALTH GENERAL_HP_ADD_LVL10

Modifier = DAMAGE_ADD GENERAL_DAMAGE_ADD_LVL10

Modifier = RESIST_KNOCKBACK 35%

Modifier = ARMOR 35%

Modifier = RECHARGE_TIME 10%

Duration = 0

End

这样就可以了,注意第一步一定要把所有兵种类型的代码一一添加上,不然会发现有些兵种可以升级,有些不会变,切记!

另外声明一点:方法是以前某些大大的,我只是把它整理出来了,因为见很多新手朋友都不懂得改,也没人写教程,所以把自己整理的一些东西贴出来给大家看看,希望大家喜欢~

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