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10号Q&A:火炮很快会再次削弱及新模式

作者: 米虫 2014-04-10 16:52

9.4.2014

Posted on April 9, 2014bySilentstalker — 131 Comments ↓

- various “which tank is the most popular” polls hve no influence on tank balancing

各种各样的“哪些车是最受欢迎”的投票活动不会影响到车辆的平衡

- Q: “Will the rework of tanks to HD models be made based on historical battles or popularity amongst players” A: “One does not interfere with the other”

那些重做的高清模型是以历史战或者受玩家欢迎程度为前提条件吗?互不相干

- apparently, more things (such as destroyed tank models) are not scheduled to be pre-loaded into memory during map loading, because it would pointlessly clog the computer’s memory, while the “microfreezes” (when a tank gets destroyed, the game lags a bit loading the destroyed model) are bearable

很多的东西,比如被摧毁的车辆模型,是不会在载图时就预先载入内存中的,因为会堵塞电脑的内存;而现在这种“一辆车被击毁瞬间,会出现轻微卡顿的情况”可以接受。

- ingame accuracy of a gun does not influence the chance of the shell to fly towards the aim circle center

游戏里炮的精度不会影响炮弹飞向瞄准圈中心的几率。

- accuracy ONLY influences the size of the aim circle, that means that for example a gun with 0.36 acc and another at 0.46 acc, if the aim circle of both guns is of the same size (SS: when for example the first gun moves with the turret), the chances to hit for both guns are the same

精度唯一影响的是瞄准圈的大小,比如一个炮精度是0.36,另一个是0.46,假如2个炮的瞄准圈一样大小(比如,0.46的炮处在炮塔转动中,有扩圈),那么命中率也一样。

- 25 percent penetration RNG will NOT be replaced by lower number, because a) it reflects real life randomness better than say 5 percent and b) in such a case, well-armored tanks would be too difficult to deal with

25%的穿深浮动值不会降低,因为比那些说5%的更能反映现实中的随机性;如果变为5%,装甲好的车辆很难被击穿

- Storm mentioned that some least popular maps could be removed altogether from the game, Windstorm will not be amongst them

Storm 之前说的一些不受欢迎地图会被移除,飓风小镇不再此列。

- league system for random battles will not be introduced

随机模式准备的联赛系统不会加入游戏

- gold ammo for credits will not be removed

银买金币弹不会删除

- developers are slowly starting to deal with tier 2-5 balance (SS: goodbye, sweet T18)

开发人员会一点一点的来处理2-5级车的平衡性(噢~再见了,甜心宝贝T18)

- retraining crews to different roles (SS: as in, radiomen to drivers for example) will come, “it’s done when it’s done”

车组成员转职功能会有的 “it’s done when it’s done”

- apparently, Storm thinks that after the introduction of the new modes, noone will play companies anymore

Storm 认为在引入新的模式后,联队模式将不会有人去玩了

- 2014 will bring 3 new tier 8 medium premiums (SS: we’ll see :) )

2014 将会有3台8级金币中坦

- An option to re-buy once bought premium tanks for credits? Storm: “We’ll hve to think about that”

一个可以用银币买回以前买过的金币车选项? Storm: “我们会考虑的“

- the plans for new game modes, unveiled in today’s video, apply for this year

今天视频中的新游戏模式会在今年出现

- it’s not planned to implement the option to select, which HD content you want and which you don’t

不打算去实施让玩家选择自己想要的和不想要的高清模型的选项

- the feature to get your unique/reward/premium tanks back is tested on US server, it will be vailable on RU, EU and ASIA as well

找回金币车功能已在美服测试过了,这个功能会提供给俄服、欧服、亚服

Storm: “Arty will hae to be nerfed again soon.” Link

Storm: “火炮将会很快再一次被削弱”

Глобалище хотелки

Всем привет.

Месяц назад был очередной сбор мнений "что вам больше всего не нравится в танках".

А теперь хотелось бы поговорить о другом - чего глобально хочется?

Ну там "жить не могу без карт 1000х1000х1000км и без женских экипажей" и подобное. Но, желательно, без мелочей.

Очень желательно говорить не о проблемах (чтобы не дублироваться с предыдущей темой), а именно о новых вещах.

Заранее спасибо за ваши отзывы.

9.0 Release Date

Posted on April 9, 2014 by Silentstalker — 41 Comments ↓

Hello everyone,

Patch 9.0 is getting released on 15.4.2014 (next Tuesday). This has been confirmed by Wargaming.

Patch 9.0将会在15.4.2014发布(下周四)。已被WG确认——外服,非天朝

- fortifications – basically, clan bases with various bonuses, that give various bonuses (for example credits, XP, free XP) to the clan:

- 要塞模式——总的来说,军团基地就是带有各种加成,比如银币、经验、全局经验

10号Q&A:火炮很快会再次削弱及新模式

- there will be a possibility to fight over clan bases, this will be independent on CW’s

会有争夺军团基地的可能性,这将独立于领土战模式之外

- features in this mode: airstrike, recon, mines, AI pillboxes (acting like artillery apparently)

-这种模式的特点: 空袭、 侦察、 地雷、 AI 碉堡 (像火炮)

- historical battles – uneven team numbers, special characteristics for HB tanks (different from the tanks of the same configuration in random battles!), hevies will hae less HP, respawn model (hevies don’t respawn, lowtier meds do)

历史战——双方队伍数量不对等,历史战车辆特有的参数(不同于随机模式中的那些精英车参数),重坦血量较少,复活模式(重坦不能,低级中等可以)

- garage battle mode is coming by the end of the year

车库战模式会在年末来到

- team battle mode will be improved (team names, special awards)

7/42模式会有所改进(队伍名称,特殊奖励)

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