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坦克世界15号Q&A:明斯克航天局发射了一堆卫星

作者: 米虫 2014-04-15 15:04

14.4.2014

Posted on April 14, 2014bySilentstalker

Check out Listy’s article about the 1974 Cyprus war!

Also, I wanted to post this before, always forgot – check out a (belated) interesting take on the WGL Warsaw finals…

- apparently, new clan functions will appear in 9.1

9.1会有新的军团(工会)功能出现。

- “yellow” damaged optics do not reduce vehicle vierange, only red do (by 50 percent)

“黄色”受损的观察设备不会降低车辆的视野,只有变红会降低50%

- “yellow” damaged tracks also do not reduce tank mobility

“黄色”受损履带也不会降低车辆的机动性。

- transission and engine are currently the same in World of Tanks, but for game purposes, there will be a separation implemented (SS: as in, hitting tranmission will be different from hitting the engine)

变速器和发动机目前还是一体的,但为了游戏,以后会单独加入游戏。

- the “10 caliber rule” (SS: a shell flies the distance of 10 its calibers upon entering the tank, after that it disappears, eg. a 100mm shell flies for 1000mm) counts from the point of penetrating the armor group, the penetration of which causes damage to the tank

10倍口径原则是炮弹从穿过车辆的装甲组并形成伤害的位置开始计算。

- T95 is doing fine statistically

T95 的统计数据一切OK

- changes and rebalances to the game mechanics will come this year

今年会改动和再平衡游戏内机制

- devs are completely satisfied with tier 8 regular tanks’ creditmaking ability

开发人员对8级普通车的打钱能力相当满意。

- new French medium branch in 2014? “No comment” (SS: nope)

新法国中坦会在2014?无可奉告

- the credit and XP requirements to level up arty are “just” (SS: as in, fine, won’t be changed)

升级火炮所需的经验和银币很适中,不会改动。

- apparently, a situation, where in team battles, when you hve a 50 percent or so winrate and get thrown to battles with elite clan teams is fine: “For TB balance we use team battle statistics, not an abstract winrate percentage or some third-party efficiency rating”

在7/24模式下,你的胜率有50%这样子,会被分到和精英的工会一方战斗,这种情况没问题:”对于7/24的平衡我们就用它的统计数据,而不是一个很抽象的百分比,又或其它那些第三方效率评级“。

- the limits from historical battles on gold ammo are not planned to be inroduced to random battles (SS: no gold ammo hardcap)

不会像历史战那样在随机模式下也限制金币弹数量。

- new coats of arms of cities/regions are possible

新的城市/城区徽章是有可能加入游戏的。

- developers don’t make changes of the game based on forum topics just because it has a lot of “positive reputation”

开发人员不会基于论坛主题只是因为有很多的好评就去改动游戏。

- 2014 premium medium tanks will be for “various nations” (SS: as far as I know – Britain, Japan, Germany, USSR)

2014金币中坦有几个国家,据SS所知,有英国、日本、德国、苏联。

- these prems will come straight in HD

这些金币车会直接以高清模型加入游戏。

- the exact number of new HD tanks per patch is not yet sure

每个版本确切的高清模型数量尚未确定

- for now, new historical battles will be only from WW2

暂时,新的历史战役只来自二战中

- there are no plans for further tank splits á la Panzer IV and StuG

不打算进一步拆分4号和3突啦!

- roaming will not come anytime soon

跨服功能不会很快来到。

- T-54 vs Centurion “Middle East” historical battle has a problem that there are no Arab and Israeli crews

T-54 vs 百夫长在中东的历史战存在一个问题,就是没有阿拉伯和以色列车组成员啊。

- apparently, in 9.0 Object 430 was made bigger, its camo will not change

9.0,430工程变大了,不过伪装没有改动。

- ingame Object 430 engine horsepower (580 hp) is historically correct, wikipedia is wrong

游戏里发动机的马力是正确的符合历史,WK上不对。

- according to SerB (from Kubinka), first elements of Haok (destructable buildings, realistic destruction of walls) should come in 9.2

根据SerB 所说,Hvok引擎首次带来的元素(功能)(可摧毁的建筑物,真实的围墙破坏效果)应该在9.2版本来到。

- the fortification mode (“bases”) will be client-side, not browser-based

要塞模式会在客户端,不是在浏上。

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