23.4.2014
Posted on April 23, 2014bySilentstalker — 72 Comments ↓
Oh noes, evil EU supertesters strike again! Today, Japanese lowtier premium/reward light tankType 97 Te-Kewas added to supertest. More details (picture, characteristics) are currently not known.
哦,不,邪恶的欧服超测玩家又来侵袭了!今天,日系的低级金币/奖品轻坦Type 97 Te-Ke添加到了超测服 。更详细的信息(图片,参数)目前不得而知。
- the bug, where in player statistics, damage blocked by your armor is divided by ALL battles and not just those from which it is collected will be fixed
在玩家的统计数据中,装甲拦截伤害是除以总的战斗次,而不是来自于那些它采集的场次,这个bug会修复。
- the same statistic for scouting however works correctly
侦查的数据是正确的。
- the reduction of 30 second battle timer to 10 is not planned
不打算把开局30s的等待时间降为10s
- one “spotting point” of the vehicle is the commander’s copula (top of the turret), while the other is at the point where the gun is attached to the turret. That means that a rear-turret tank, poking around the corner will not see anything around the corner, until its turret pokes out as well. This applies for all tanks in the game.
车辆的“检测点“(点亮敌方车辆的观察位置)其中之一是车长的舱盖观察孔(炮塔顶部),而其它的是在炮与炮塔的连接部位。这意味着后置炮塔的车辆在拐角处是看不到周围任何的东西,直到它的炮塔露出来为止。这个适用于游戏里所有的坦克。
- all tanks will sooner or later be reworked to HD
所有的车或早或晚都会重做到高清模型。
- using common parts does remodelling to HD easier, for example Panther hull/suspension on Jagdpanther, Panther II etc., but it doesn’t mean that these “close” tanks will be remodelled together sooner.
用车辆的一些通用部件重做高清模型轻松些,比如黑豹的车体/悬挂用在猎豹,黑豹II等等,但不意味这些相近的车辆会打包很快的重做完。
Yurko2F explains, how Brothers in Arms influences tank statistics:Yurko2F解释兄弟连在武器上如何影响车辆的参数:
“In the game, the skill level of crew is clearly displayed in percents. Take this number, deduct 100 from it, divide the result by 2 (to simplify the calculation) and the number you will get is the percentual increase, applied to base tank characteristics.”
”游戏里,成员的技能等级是可以用%清楚的显示。用这个数值减去100,结果再除以2,你得到的这个数值就是增加的百分比,然后应用到车辆的基础参数上。“
- average damage per battle of the arty class is roughly equal to the average damage per battle of other classes (apart from TD’s)
火炮均伤大致和其它车辆相当,TD除外。
- Yurko2F states that the theory that artillery needs more battles to reach high tiers, because it doesn’t get any XP from scouting and such is crap
Yurko2F 指出某个言论中提到火炮需要更多的场次才能升级,因为它没有获得任何点亮的经验,这种理论完全是废话。
- currently, developers are not considering removing the rule that both teams have to have roughly the same amount of arty
目前,开发人员 还没有考虑要把双方队伍中火炮数量相当的规则移除。
From Storm:来自Storm的回复:
- apparently, the crashes were caused by the new tracks render, it cannot be fixed “at home” by changing settings, hence the hotfix
崩溃是由新的履带渲染引起的,不能通过修改图像中的某些设置 进行修复。因此还是等小补丁吧
- the bug where the game “freezes” for a second during the destruction of tanks in the game is caused by the sounds of tank destruction not being cached when the map loads, so slow HDD’s cause the “freeze” while loading the sounds. This hotfix will not remove the issue completely, but it should significantly reduce it
游戏里在某个车辆被击毁期间会出现1秒的卡顿情况,这是由于在载入地图的时候车辆的击毁音效没有高速缓存到内存中造成的。因此那些速度慢的硬盘会出现卡顿的情况。即将更新的小补丁也不会完全消除这个问题,不过会大大的降低卡顿的程度。
- developers are working on a feature, where when there is a significant FPS drop in battle, the game will automatically send setting/PC configuration info to the developers and will also propose you to change settings to lower
开发人员在做一个功能,在战斗中你的帧数下降很大的话,游戏会自动把你的设置信息/电脑配置信息发到开发人员那,并且还会提醒你把设置调低。
- internal WG testing servers do not emulate the access of hundreds of thousands of players at the same time and its effect on the game
WG内部服务器没有模拟成千上万的玩家同时访问的情况,以及它所带来的对游戏的影响。
- Sherman will not get its 8.11 stats (derp ROF etc.) back – it was a mistake to nerf it in 9.0 (it was planned for 9.1), but it was planned nonetheless. In 9.1, stock turret will also get a ROF nerf.
谢尔曼不会返回到8.11的数据——在9.0削弱它是个失误,本来计划是在9.1的。不过削弱是不会变的。在9.1,白板炮塔会有一个射速上的削弱。
- there will not be a setting, removing all the fancy lighting features from the game (HDR, bloom, flare etc.)
不会有一个设置,去移除所有离奇的光照功能。(HDR, bloom(?), flare(闪光) etc)
- Overlord confirms: HD models will be optional (SS: thanks god, half of current 9.0 shit comes from them…)
Overlord 证实高清模型会是一个可选项。(SS:现在9.0一半的问题来自HD)
- Overlord also confirms that right now, the situation in HB where players can basically choose to be top tier by joining with the best tank is problematic
Overlord 还证实,现在的历史战,玩家基本上能够通过用自己最好的车辆去选择成为顶级的车辆(没玩过历史战,这句感觉意思不对)
- Ectar confirms that the line for WoT is mid-to-late 60′s, no smoothbores
Ectar 证实坦克世界的年代是60年代中期到后期,不会有滑膛炮
- no current plans to bring Type 59 back in shop
59式不会返回商店
- “Multicore support is planned for later in the year.”
多核支持的计划较晚
- FV4202 being replaced/turned into a premium? “Nothing that we’re ready to share atm”
FV4202 被替换/变为金币车?没什么可分享的。
- more French tanks are planned (SS: not in 2014, at least not regular ones – and no, I know of no premium ones either)
更多的法系车已在计划中
- EU players for supertest? “For now supertest access on World of Tanks is only available to players on the RU server”
欧服的超测玩家呢?暂时只有俄服玩家可以
- Ectar on latency: “From our side we’re doing all we can but there is also other things to consider. We’re not the only major game to experience issues.”
Ectar 关于延迟的说法:我们会竭尽所能,不过还有其它因素要考虑。碰到这个问题的并非只有我们一个主流的游戏
- more tank splits like the Panzer IV? Ectar: “More may happen as and when required” (SS: nothing planned right now, apart from the old KV-1S thingie)
Ectar on night battles:
更多像四号那样的拆分?需要时很可能会发生的。(SS:暂时没有计划。除了已知的KV1S)
Ectar on night battles:
“They were tested. Initial reports were something like “We can’t see anything!” It’s a cool idea but we have to make sure it’s playable. We’re looking at adding things like weather effects which should make matches more interesting and should help add to the immersion. I know the Xbox 360 guys are working on stuff too which looks really awesome. More info will be shared soon.”
Ectar 关于夜战模式:
“开发人员测试过。内部报告就是“我们啥都看不见”的意思”!这是个很酷的主意,不过我们要确保它的可玩性。正在试着加入天气效果,使得机制更有趣味性。我知道的是 Xbox 360的那帮家伙正在搞的东西看起来很棒。更多信息会尽快分享给大家“