24.4.2014
Posted on April 24, 2014bySilentstalker — 22 Comments ↓
- Q: “Why do I, whenever I switch the gun, have the gold ammo switched from purchase for credits to purchase for gold? WG wants to cheat people?” A (Storm): “Definitely, that’s why it was specifically implemented. When I go to sleep, I think about how to silently steal gold from people. And I am giggling nastily.”
Q:为啥每次我换炮,金币弹的购买选项就从银币购买变成了金币购买?WG你在耍我们啊?
A:这是必须的,这就是为什么特别做的原因。当我进入梦乡的时候,我仍会思考着如何从熊孩子那把金币神不知鬼不觉的弄来,与此同时,我还发出阴险的笑声。
- FV4202 replaced by another vehicle? “No comment until new vehicles are officially announced”
FV4202 会被别的车替换?在官方发布之前无可奉告。
- in the future, many more HD tanks per patch will come, right now, developers are working on the mass production mechanism
以后的每个版本都会有更多的高清车辆。暂时,开发人员正忙于制作量产机制。
- there will be no option to switch from new autoaim to the old one
不会有新自动瞄准切换到旧自动瞄准的选项。
- the new autoaim target is defined as “the point in the middle between the place where turret is attached to the tank and the center of the tank bottom”
新的自动瞄准是这样定义的:瞄准点是在炮塔车体连接处和车辆底部中心之间的中间点
- Storm on why the repairs and ammo are not for free in training rooms: “For us it is not very profitable, when players spend a lot of time in training rooms. Therefore this works as a limiting factor of sorts.”
Storm 对于训练房修理和弹药费为什么不免费?玩家就算花费大量的时间在训练房,对于我们来说也赚不了几个钱。因此这些是作为某种限制因素。
- apparently, in historical battles, some tanks do have (visual) camouflage and some don’t (like the T-34 on Erlenberg map). This is intentional.
历史战里,部分车辆有迷彩伪装,而有些没有,比如埃勒斯堡的T-34,这样做是故意为之。
- T-34-3 is fine statistically
T-34-3 的统计数据 不错
- special visibility checks (on tanks) happen when a) tank shoots b) tank starts moving c) tank stops moving
对于坦克特殊的可见检测触发条件: 1 车辆开火时;2 车辆开始移动; 3 车辆停止瞬间
- Storm states that disabling triple buffer has only effect on minilags and maybe a tiny bit on FPS
Storm 指出关闭三倍缓冲对卡顿影响不大,对于帧数也是微乎其微。
- Storm states that the FPS drops are not caused by one big issue, but s lot of small ones (as in, for example unoptimized sound plus unoptimized render)
Storm 指出帧数的降低不是由一个大问题引起的。而是一堆的小问题,比如未经优化的音效和渲染。
- developers are also checking the sound system of the game for optimization
开发人员为游戏的优化正检查音效系统。
- according to Storm, sound engine doesn’t work on different thread, it is one of the first candidates for “transfer” to other threads
Storm的说法:音效引擎没有在不同的线程之间运行,它是首批转为其它线程运行的候选者之一。(译注:线程指的的是cpu的线程,以后物理引擎会和主程序在2个不同核心运行。这样做可以分担cpu压力,但理论上还是单核心运行主程序,而不是2个以上核心分担一个主程序。难道这个多核技术对WG真的很难?去向暴雪买个技术吧!)
- in 9.0, the graphic autosetting mechanism was completely reworked, that’s why it detects and sets different levels of settings than in 8.11, it utilizes a sort of “minibenchmark”, that’s why it sometimes “lags”, earlier, it did set the settings simply based on the computer parameters
9.0图像自动选择机制彻底重做了。这就是为啥相比8.11,它的检测和设置等级不一样,它利用了一种最小基准,因此会偶尔卡顿一下。早先,它的设定只是简单的基于计算机的参数
- Marder and other lowtier tanks will appear in Kursk, once the developers implement separate tank statistics for historical battles
黄鼠狼和其它的一些小车会出现在库尔斯克战役中,但前提是开发人员实施了单独的历史战车辆统计数据。
- Storm confirms: 9.1 will bring new game mode for clans (SS: “Stronghold”)
Storm 证实:9.1会有新的游戏模式(要塞模式)
- there will be no new tanks in 9.1, not even premiums
9.1不会有新车,也不会有金币车。
- tier 8 Soviet medium prem is not on supertest yet
8级S系金币MT尚未加入超测服
- the 10 worst maps will not be removed for now
暂时10个最垃圾的地图不会移除
- client tournament interface and Team Battles 2.0 will come this year
客户端的锦标赛界面和7/24模式2.0界面会在今年出现
- developers are still thinking how to deal with gold ammo: Storm confirms that the availability/properties of gold ammo do influence that tank balance, the question is very complicated
开发人员仍在考虑如何处理金币弹的问题:Storm证实金币弹的可用性/性能影响了车辆的平衡,这个问题非常的复杂。