3.7.2014
Posted on July 3, 2014 by Silentstalker — 73 Comments ↓
Very little today (or, rather, no new info at all), but we got a bunch of leaks earlier so can’t be that bad :)
今天东西不多,可以说根本就没有,不过早前我们得到了大量泄漏的消息,因此还可以
Alright, since no fresh info could be found, I had to dig a bit into less… usual sources, like the Administration Digest, which is a compendium of things, that is (well, should be) regularily updated (last update was in mid June, so it’s probably not totally obsolete). Some of the stuff there is really ancient, but there are some new things there, such as:
好吧,由于没能找到有新鲜感的消息,我不得不去深挖那些平常很少碰的信息来源,比如管理摘要,它就是某些事情的一个提纲,按时进行更新(上次更新的时间是在6月中段,因此不可能所有的消息都是过时的)。当然其中一些消息真的非常老了,但有的还是新的,比如:
- T-44-85 was shelved
T-44-85被搁置了
- Chinese tank destroyers will come, but not in 2014
中系TD 会有的,但不是在2014年
- rework of light tanks is planned
轻坦的重做计划
- when IS-3 is reworked into HD, it will recieve “historical hull armor” (SS: funny, I thought it had one already)
当IS-3重做为高清模型时,它的车体装甲也会还原历史 (SS:有意思,我还以为它现在就是了)
- there will be Italian and EU tanks, but not soon
会有意呆利和欧洲车,但不是很快就会有。
- EU tree concept including the national crews is ready, it will be disclosed when the time is right
欧洲科技树的设想已经准备好,包括各国的车组成员,会在合适的时机公布
- AMX-30 will come (it’s done when it’s done)
AMX-30 会 加入 游戏的
- alternative French HT and MT branches are planned, definitely not for 2014 though
法国非传统重坦和中坦分支已在计划中,然而2014年肯定不会加入游戏。
-NbFzis not planned for introduction for now
“新型结构车”暂时不在计划中
- at least one more medium branch of US tanks is planned
美系至少会有1个中坦分支已在计划中
- there are plans for Sturmtiger, but it has been shelved for now
突击虎还在计划中,但暂时搁置了
- there are plans for “superhea vy” tanks for other nations than Germany
除德国外,其它国家也打算搞超重坦克
- there are no plans to allow regular tanks to become premium ones
不会允许有普通车变为金币车的计划
- aphibious and flamethrower tanks are not planned for now
两栖坦克和火焰喷射坦克暂时不会搞
- garage battles might appear in 2014
车库战可能会在2014年
- the implementation of the option to hide your statistics has been scrapped
隐藏玩家统计数据的主意已被取消了
- there will be an option to write in chat even as the battle is loading
以后会有一个能够在战斗载入过程中进行聊天的选项
- developers are planning to implement the “in battle”/”in hangar” status for players
开发人员正在计划搞一个显示玩家在车库/在战斗中的状态
- “Minsk” and “Konigsberg” maps are still being developed
"明斯克"和"哥尼斯堡" 地图仍在开发中
- bigger maps than the current ones are being experimented with
比当前更大的地图正在实验中
- minimap functions will be improved
小地图功能将会改进
- it’s possible that night maps will be implemented, but only in very distant perspective
夜战模式或许会实施,但这一天太遥远(画面太美,不敢想象)
- no plans to change/reduce/increase the 30 second battle countdown
不打算去更改/降低/增加30秒战斗倒计时
- there is an idea to introduce s moke shells, but there are both clientside and serverside issues with it
有引入烟雾弹的想法,但客户端和服务端有些问题
- the lifespan of track “traces” on the ground will be increased, but they won’t be permanent
地面上履带痕迹的残留时间会增加,但不会永久的保留
- there will also be weather changes (rain etc.), “when it’s done it’s done”
还会有天气的变化(下雨的效果)
- there is no development of a special 64bit client
不会去开发一个特别的64位客户端
- it’s possible that HESH mechanis m will be reworked (SS: the way HESH worked in real life is quite complicated to model, but I was told that the simpliest representation possible would be massive increase of normalization to simulate the fact that HESH actually does better against sloped surfaces)
有可能HESH机制会重做 (SS:HESH现实中的工作方式(原理)对于建模来说是相当复杂的,但有人告诉我最简单的表现形式是尽可能的大幅度增加转正角度,用这种方式来模拟HESH弹能够更好的对抗倾斜表现的事实)