游戏简介
安装步骤:
1、解压缩
2、复制所有文件到游戏目录覆盖
3、运行游戏
集成游戏发售至今全部升级档+DLCs
Van Helsing: Scenario Mode DLC
Van Helsing: Blue Blood
Van Helsing: Thaumaturge
Van Helsing: Treasure Hunter Perk
Van Helsing: Veteran Multiplayer Skin
Van Helsing: Arcane Mechanic
更新说明:
The Incredible Adventures Of Van Helsing Changelog V1.2.72B
2月3日 - VALKYRIE_NEOCORE
Updates to The Incredible Adventures of Van Helsing have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.
The Incredible Adventures Of Van Helsing v1.2.72B.
Major changes include:
Balance changes
Defense, Parry and Dodge are now working even if you are being held by a spell.
Mines placed by enemies were nerfed.
Cooldown for Ghastly Shape is reduced for the Hunter class but not for the Thaumaturge.
Fixed bugs
Enemy in Tunnels quest no longer gets stuck if you complete the Lair Siege before accepting it.
The Dark Alchemist quest no longer gets stuck if you talked with the NPC before killing the ghouls.
There were some errors in the Active Quest text space calculation.
Masteries of Clearshot, Aura of Counterbalance and Barrier have been fixed.
Rampage aura no longer appears twice, if the mastery is active and the first mastery now affects the second mastery.
You can no longer write [] characters in chat (it would break the formatting).
Fixed the chat coloring bug.
You can now start neverending story if you are level 30 even if you havent finished the story mode.
Infinite glory level bug is now fixed.
Critical damage multiplier is now fixed to 400% (instead of 500%)
Fixed a bug with the glory leveling. Sometimes you got reward twice for one level up.
FixQuest 17 for those who cant complete the Ritual quest for Saffi.
The character no longer moves if you press an unassigned action key.
Mines no longer explodes when destroyed before activating.
From now on, you get magic item find bonus for playing Nerverending Story.
From now on, you get Glory XP for every 50 XP you would normally get from quest rewards. (E.g. for a 400 XP quest, you get 8 Glory point.)
Difficulty, NG+, Player count bonuses now applies to summoned allies too.
NG+ modifiers now applies to sigils, and other objects.
Harpies in the Scarecrow bossfight no longer spawn inside the Scarecrow.
Fixed some Damage Over Time skills damage.
Fixed the Hunters Rejuvenation aura, and the tooltip.
Enemy objects (sigils, mines, etc.) now have a higher priority than monsters when s electing a target.
Fixed a bug where HP potions restored mana too.
Your character no longer loses the targetted enemy if you cast an instantly castable spell (e.g. Arcane Healing).
Fixed a potential crash on map change.
Thaumaturge
Monsters now properly attack other monsters under the effect of the Control spell.
Mind Blast now works properly.
When using the Control spell, the controlled monsters max hp usually changed for the duration of the spell. This issue has been fixed.
Multiplayer
Fixed the Dodge, Defense and Resist effects in PVP
Fixed the effects of the shrines on the Pocket Realm Battle Royale map
The name of the server can now be only 80 characters long (too long names crashed the game).
There is now an assist system in the Battle Royale. If you didnt make the final blow, but damaged the target within 10 secs, you get half of the score.
In PVP, you can now get the killing score, even if a neutral monster done the killing blow, if you hit the target within 10 secs.
Fixed a bug where Auto Drink Potion function ignored the potion cooldown in Battle Royale.
Being invited or joining a friend no longer bypasses the normal limitations to joining a game like level limits or Hardcore incompatibility.
Hardcore characters no longer die permanently in PVP mode.
Fixed some errors that could prevent updating of HP in some special cases.
Fixed a bug where the critical damage animation didnt play correctly in some cases
Lobby window no longer remains visible after you have been disconnected.
Quiting and returning to the lobby will now clear previous messages.
Kick/Ban/Steam Profile now works in the lobby
Self-Winding for the Pocket Mechanoid now works correctly on the client side too.
The effect of Pocket Mechanoid should now properly appear on the client side.
Mac
"Old town" and "Abandoned Research Laboratory" map related crashes fixed.
Sound related artifacts and crashes fixed.
Memory related crashes fixed.