游戏详情

《神界3:原罪》测试版8号升级档+破解补丁

《神界3:原罪》测试版8号升级档+破解补丁

  • 语言:中文
  • 大小:272 KB
  • 时间:2014-03-12

游戏简介

安装步骤
1、解压缩
2、复制文件覆盖到游戏目录
3、开始游戏
已包含之前所有升级档

更新说明
AI grid updates 
Removed healing potions from Cyseal that were just there for decoration 
Ballista is now interactable and shoots nearest enemy when in combat 
In general, enemies give lower experience gain 
Enemies are tougher in general 
Enemies that protected each other will not attack each other anymore when one of them did friendly fire 
Infectious flame now has higher cooldown 
Added a tunnel under Cyseal 
Ghosts are now floating creatures so they are not affected by surfaces 
Blank skillbooks are now actually blank and are not a shield skill anymore 
Cannot craft unlimited spears with jakes dagger anymore 
Moved some edible stuff to ingredients 
Fixed resistances on some characters that inherited parent stats 
Fixed water bucket pick up failing 
Renamed starting equipment to "travelling clothes" 
Fixed Flurry skill 
Set shoot through flags to true for some small items that were previously blocking arrows 
Tactical retreat now leaves cloud behind and has larger radius 
Fixes to special arrows (damage, effect, description, AP cost) 
Exploration bonuses give less xp now 
Infectious Flame does less damage now, has higher cooldown 
Fixed and improved AI scripts 
Elemental damage boosts on magical weapons now do less damage than their base weapon because elemental damage is more dangerous and powerful and goes straight through armor 
Removed magical boosts that referred to abilities and stats that are not in the game anymore 
Fixed visual and icon of Scythe 
Fixed name of Scorched Earth Skillbook 
Fixed Scorched Earth: it now leaves a fire surface behind 
Can no longer click the ice crystals of the ice wall 
Ice wall now has very high chance of freezing 
Mortician now has items for trade 
Firefly costs a bit less AP 
Dust Devil now does less damage than Whirlwind, and has a smaller bonus range 
Changed description of Whirlwind 
Whirlwind and Dust Devil now cost more AP 
Renamed "Slow Arrow" to "Sticky Arrow" 
Gave smart fighter types Attack of Opportunity 
Setting specific immunities for characters (e.g. cannot blind headless zombies, cannot disease zombies) 
Normal people should not have magical items too often 
Shopkeepers that have magical items should have less boosts 
Giant orc should not shoot people he cannot see 
Some enemy attacks set statuses now 
Lower initiative for small crabs 
Reintroduced bodybuilding 
Removed lockpicking skill, it is an ability, not a skill 
Doors cost 2 AP to use 
Drinking an entire bottle of an alcoholic beverage makes you drunk 
Shopkeepers and people have different repair and identify scores 
Guards now care if you are trying to break items in the city 
Aureus is no longer unresponsive after you tell him to free Esmeralda 
Fixed issue with Fabulous Five quest not closing 
Teleport Junius away as far as possible -> get into combat via dialog with them -> Junius doesnt join fight 
Evelyns dialog appeared after talking Esmeralda, where she accuses Evelyn 
The stairs in Cyseal jail are no longer tagged as "stealing" when you use them 
Wulfram escort quest: Deny the escort -> go down the hatch -> back up -> you see a skeleton smacking Wulfram 
The guard near the evidence room door in Cyseal, does not react when you try to bust down the door 
When put in jail, you can no longer walk out without the guard doing anything 
Fixed the potion vendor in Cyseal reaction 
Fixed portals only teleporting 1 person of the party (the one clicking) 
Eglandaer quest: after you complete the quest for him & he walks away and you can attack him, he now starts combat 
Multiplayer: While 1 player triggers a dialog, other player can attack target: character now doesnt stop dialog 
Fixed: When Dual dialogs option is disabled, only one character gets Social bonuses from conversations 
Fixed: Multiplayer: Issue with NPCs getting "stuck" when player 1 talks to them & player 2 attacks them 
Fixed: Evelyn fight issue -> can lure out all the cultists and Evelyn just stands there. 
Fixed: The patients at Thelyrons clinic take damage but never die 
Cyseal you can talk to or target headless nicks head again 
Fixed: Destroying potion vendors property triggers dialog on other NPCs, not the vendor. 
Can no longer use a companion to initiate dual dialog another companion might have 
Fixed: Citizen NPC at Cyseal Harbour -> if you speak to them, its always the same 1 guy talking 
Fixed item combinations, which were not working on items laying in the gameworld 
Loadingscreen will not hang anymore during last stages of loading 
Limited character creation name to 20 characters 
Added new healthbars + specific healthbar for boss creatures 
Quests can give you XP now 
Fixed serious bugs in alignment system (again!) 
Added option to kick a player in multiplayer menu 
Fixed a lot of connectivity and NAT punchthrough problems 
Fixed issue where new game could not be started after going back to main menu 
Added more shadow options in graphics menu 
Added "equipped" tab to trade 
Waypoint fix for not hiding tooltips and panels 
Fixed bug causing the server to incorrectly report to be full 
Two handed weapons are correctly shown in paper doll now 
Hair is removed now when equipping helmets 
Fixed flee behaviour (enemies will walk back to their starting position and regenerate) 
Added gameover screen 
Added different death types for frozen/petrified 
Dialog fix for scrollbar not showing 
Fix for game running out of NetIDs 
Fixed steam menu being visible in main menu, if it was opened when disconnected from server 
Added repair, lockpick and identify mechanic 
Traders can repair and identify now...for a price 
Improved input handling in UIs 
Added status saving throws and immunities 
Fixed healing spell healing dead people 
Player will now join combat when he casts skills (buffs or debuffs) on other character in combat 
Added previews for projectiles 
Added preview for ranges when casting spells 
Fixed issues where scaled characters were "ice scating" 
Added UI when entering regions 
Fixed forking on projectiles 
Added lifetime of summons to portraits 
Improve shroud calculations (shroud artifacts should be gone now) 
Characters who are stunned/frozen/knockdown/charmed/thrown will not regain APs 
Fixes to steering behaviour of characters 
Characters have a lot more sound feedback during combat now 
Summons can not pickup items anymore 
There are direction markers on the minimap now which point to the other players 
Death character will not keep on playing all their effects 
Added ClientLeft message and client join/left net events 
Roofs in the villages are closed now 
Added gametime to savegame metadata 
Added game time to journal entries 
Added a lot of new statuses (Chilled, Warm, Burning, Wet, Bleeding, Crippled, Blind, Cursed, Weak, Invisible, Slowed, Hasted, Raged, Lucky, Diseased, Infectious Disease, Fortified, Petrified, Blessed, Drunk) 
Changed amount of ability points received per level 
Optimization on shadow render performance 
Optimized loading times, more are underway

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