By 3DM
更新说明:
[AoA Beta] Patch v.171
PATCHLOG v.171
CAMERA:
Pressing Space will correctly teleport you to the last event without exiting the Sat view.
Double tapping a control group (0, 1, 2, 3...) will now correctly teleport you to the center of the group without exiting the Sat view.
Clicking on the minimap will now correctly center the screen at the given location, instead of placing the low border of the screen at that location.
GAMEPLAY:
Units can’t fire anymore while using a Capture capacity.
Improving the default placement of units in a formation, depending on their roles (light vehicles will place themselves behind tanks etc...).
Ground attack airplanes can’t hurt themselves anymore (typically, a B2 bombing a bank)
Improved interception of Super Weapon by anti-superweapon systems. They were occurrences where they would fail to intercept a Super Weapon when they were supposed to.
Improved friendly fire calculation. Until now, defense turrets would sometimes mistakenly estimate that they could hurt an ally and therefore hold fire, when they could actually fire without harming an ally. (Note: units are holding fire if an ally will be damaged by their shot).
Also, units will now correctly start to fire again as soon as no friendly unit may be damaged near their target. Until now, you had to move them to actually update and unlock their ability to fire again, after the zone is clear.
MINIMAP:
Minimap: neutral elements such as resources fields will now be displayed under other units (i.e. units on the top of resources fields, banks, houses...etc).
Changed resource fields appearances to improved readibility (again)
BALANCING:
[CHIMERA] UGV Recon Team’s power reduced, mostly against buildings.
[CHIMERA] UGV Recon Team’s health points reduced from 5 down to 4 (now they can be one-shotted by Javelins for example).
[CHIMERA] PAKFA’s health points decreased from 30 to 25.
[CHIMERA] Terminator’s AGS upgrade price increased by 500 Alu and 250 RE, making it 1500 Alu and 750 RE total.
[CHIMERA] Exosoldiers’s Intelligent Suspension upgrade price increased by 250 Alu, now costing $1000 and 750 Alu.
[CHIMERA] Exosoldiers’s Autorepair upgrade price increased by 250 Alu, now costing 1750 Alu.
[US] B2’s price increased by 100 Aluminium and 300 Rare Earth, making its total cost 1000$, 2600 Alu and 800 RE.
[US] B2’s production time increased accordingly.
[US] B2’s upgrade ("Rotating Bomb B-bay") price increased by 600 Rare Earth, now costing $4000 and 1000 RE.
[US] B2’s health points decreased from 25 to 22.
[US] B2’s crashing damage reduced by -25%.
[US] Increasing the price of economical upgrades that were too cost-efficient: Deep Mining increased to $1500 and 1500 Alu (up from $1000 and 1000 Alu), and Improved chassis increased to $750 and 750 Alu (up from $750 and 500 Alu).
BUG FIXES:
Fixing mouse scroll toward the upper-left border of the screen.
Fixing the construction zone of the US’ Rare Earth LEM that was missing.
Superweapon can now correctly reveal the terrain before impact even on hills and highgrounds
CRASH FIXES:
Fixing a crash occurring when giving an order to a unit in an unknown state
Fixing a crash occurring when capturing the building of a defeated AI
Fixing a crash occurring sometimes when placing the units in formation
Fixing a crash occurring when an infantry unit finds itself in a house that just got destroyed
Fixing anoter crash occurring when attacking a unit just about to evacuate or enter a building.
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