使用说明:
1、解压缩
2、安装Update文件夹下的升级补丁到游戏目录
3、复制Crack文件夹下的破解补丁到游戏目录覆盖
4、运行游戏
需要先升级到v230.0版本:点击下载
更新说明:
Current Version: v231.5
* Fixed a bug that was preventing increases in the Tamed Dino Damage multiplier from actually taking effect after server restarts (unless you applied a level-up). This effectively gives existing tamed Dinos a significant (+25%) damage amount increase per level.
v231.4
* More Tamed Dino balancing adjustments:
+35% Dino Harvesting Rate
2.2x Turret Damage vs Dinos (originally was 3x prior to dino rebalance)
1.5x Non-Bullet Projectile Damage vs Flyers
-30% HP decrease to Tamed Flyers/Quetz
-20k Tamed base HP on Giganotosaurus
+25% Direwolf Tamed HP
* Turret Damage vs Dinos (Bullet and Projectile Turrets) can be customized on your server with:
WindowsServerGame.ini
(or LinuxServer)
[/script/shootergame.shootergamemode]
DinoTurretDamageMultiplier=1.0
v231.3
* Further Dino Balance Adjustments:
+67% Tamed Melee Health Per Level Increase
+33% Tamed Melee Damage Per Level Increase
+20% Affinity Boost Increase Health/Damage Tamed Dinos
+33% HP increase to Tamed Flyers/Quetz
+Remove Flyer Projectile Damage Multiplier
-60% Turrets Damage vs Dinos
v231.2
* Fixed the Tamed Dino INI Health/Damage scaling overrides to actually work ;)
v231.1
* Fixed various potential server loading crashes
* Wild Giganotosaurus now has 50% less HP and 20% less damage (should not affect Tamed Giganotosaurus)
* 50% less explosive damage to dinos, 20% less player melee damage
* Dinos harvest at 3x their previous damage-rate (i.e. similar to pre-tamed-dino-rebalance). This can be customized on your server with:
WindowsServerGame.ini
(or LinuxServer)
[/script/shootergame.shootergamemode]
DinoHarvestingDamageMultiplier=3.0
PlayerHarvestingDamageMultiplier=1.0
v231.0
* Improved Server Performance
* Ended Winter Wonderland Event! (earned santa hats, top hats, candy canes, and reindeer costumes stay of course)
* You can no longer build behemoth gates/gate-frames on dino platforms, and any such behemoth gates already built on platforms are destroyed
* Fixed PvP Friendly Fire causing fall/self damage not to occur
* Tamed Dino Balance Adjustment
* INI Options for server admins to scale tamed dino stats:
Values we currently have defaulted, in content which server admins can override in their INI’s (setting all the values to 1 will have it behave ’like it used to be’!):
WindowsServerGame.ini
(or LinuxServer)
[/script/shootergame.shootergamemode]
;0: Health
;8: Damage
;Multiplier immediately added for tamed dino
PerLevelStatsMultiplier_DinoTamed_Add[0] = 0.15
PerLevelStatsMultiplier_DinoTamed_Add[8] = 0.15
;Multiplier applied if perfect affinity
PerLevelStatsMultiplier_DinoTamed_Affinity[0] = 0.375
PerLevelStatsMultiplier_DinoTamed_Affinity[8] = 0.375
;Multiplier applied for each TAMED level-up point
PerLevelStatsMultiplier_DinoTamed[0] = 0.15
PerLevelStatsMultiplier_DinoTamed[8] = 0.15
v230.3
Unversioned Hotfix: Fixed issue with water-postprocessing in caves.
Unversioned Hotfix: Fixed client-side ’cubemap’ crash.
* Fixed Procoptodon Speed Stat for real (requires server update)
* Fixed underwater ambience sound
v230.2
* Fixed a case where Canteens could become ’broken’ by Water Taps (requires server update)
* Fixed a server startup crash related to uninstalling mods
v230.1
* Fixed Hat/Accessory Sockets on Procoptodon
* Fixed Server executable to not load old ’seekfree’ content (server-side update). Fixes servers not seeing new dinos/Procoptodon saddle, etc.
By 3DM
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