切换受利程度的清晰度
play ani syntax: play ani [a1] [a2] [ib] [name] plays the ani [a1] to [a2] with optional blending [ib]
语法同上
player.fforwardspeedmax
sets the maximum forward speed of the player in m/sec (default: 300.0)
设定玩家最大向前速度
player.gotostartposition()
beams the player to the starting point (assigned to key: left ctrl+h)
瞬移到玩家开始点
spawn spawns an instance of the given entity name 召唤物体
trigger triggers the given entity or the focus/editor entity if no name given
触发事件
version prints the engine version 显示游戏引擎版本
quit closes the application’s window 关闭应用程式视窗
history prints the history of entered commands 显示曾经输入过的命令
help prints a help line for each command 显示命令的使用帮助ˇ
clear clears the console output 清除输出的命令
physics.dtogglebodymassaxes
toggles the visualization of the mass-axes of the bodies of the physic actors
切换物质轴心的清晰度
physics.dtogglerays
shows ray debug lines (assigned to key: left ctrl+r)
显示侦错线
physics.dtogglestatistics shows some physics debug output
显示物理侦错
remotedebugger
starts a remote debugging session on the target machine [localhost], if nothing entered
在远端机器开始侦错模式
show position display the current camera position
显示目前视角位置
spy.addcomment adds a comment line in the spy
增加注解
stats.dtoggleglobal()
toggles global scene-debug-output (assigned to key: left ctrl+s)
切换总体视窗侦错输出
teach teaches the specified spell(s) and/or skill(s)
教导技能
timer.ftimescale sets the time scale value (default: 1.0)
设定比例值
toggle memdebug tests the memory for corruptions (slow!)
测试记忆体
untigger untiggers the given entity or the focus/editor entity if no name given
消除给定物
view.dshowlabels() visualizes all relevant label psets
view.dshowlights() visualizes all relevant light psets
view.dshownigation() visualizes all relevant nigation psets (assigned to key: left ctrl+n)
watch
contols the given entity or the focus/editor entity if no name given (assigned to key: left ctrl+w)
控制目标物
world.togglefolder enables or disables the given sector-folder
world.togglesector enables or disables the given sector
以下为未知:
caps.disablealpharendering
caps.disablemodulerendering
caps.disablestenciltesting
caps.enabledynamicvisualsrendering
caps.enablelightmaps
caps.enableobjectvpthcculling
caps.enableocclusionculling
caps.enablestaticvisualsrendering
caps.occheckthreshold
caps.ocpixeloverdrawthreshold