关于《刀塔霸业》在6月26日的更新中,我们可以看出龙族英雄大部分被加强。那么本次版本更新的具体内容有哪些?下面就跟随小编的脚步一起去看看吧。
龙骑额外技能:
古龙形态
每次战斗开始时龙骑变身为龙,获得30%移速加成并获得全新被动
1级绿龙:攻击附带30点/秒的毒液伤害,持续5秒
2级红龙:拥有绿龙所有加成,同时攻击以50%的威力溅射主目标一格范围内的其他单位
3级冰龙:拥有红龙所有加成,同时主目标和溅射目标收到-30%的移速和攻速衰减,持续3秒
帕克额外技能:
相位转移
冷却时间:6s/4s/2s
在受到伤害前,帕克会转移自己到另一个维度完全避免伤害,持续0.5s
毒龙额外技能:
腐蚀皮肤
所有伤害毒龙的敌人会收到20/30/40每秒的毒素伤害,同时攻速被降低,持续2s。毒龙被动获得30%/50%/70%的魔抗
Adjustment to the game board: Lighting and Shadow intensity tweaks.
现在可以在游戏面板调整光影敏感度
Sounds from combat occurring on other player's boards can now be heard from yours.
现在可以在你的棋盘听见其他玩家棋盘的音效
New opponent selection logic: This addresses the community feedback of fighting the same opponents over and over.
新的寻找对手逻辑:现在你不会在每个回合重复挑战同一个对手
PC/Mobile: Many performance optimizations.
大量优化
Mobile: Fixed storage space calculation when downloading content.
移动端:修复了下载类容时对存储空间的预估错误
Fixed unit stats not reflecting all items and equipment when querying before combat started.
修复了战斗开始前,每个单位的状态栏不会显示来自物品以及装备的加成
Fixed friendly AI not casting spells after Pudge hooked an enemy.
修复了屠夫把单位勾过来后,友方ai不愿意使用技能
Troll Global Item (Coordinated Assault): Now stacks.
巨魔的全局修正(联手突袭)现在叠加
AI will now cast spells on the ground under a target instead of on the target's location. Fixes floating Spells if the target happened to be flying through the air.
ai现在会瞄准单位的降落位置施法而不是当前位置,这会修正单位如果飞在空中技能就会打空的问题
Dragon Alliance: Now requires 2 units.
龙族联盟:现在需要两个单位解锁
Dragon Alliance: Now Unlocks an additional ability for each member of the Alliance.
龙族联盟:为每个成员解锁新能力
Dragon Knight: Breathe Fire is now his base ability.
龙骑士:现在喷火是基本技能
Dragon Knight: Dragon Alliance now unlocks Dragon Form.
龙族联盟为其解锁龙形态
Dragon Knight: Hit Points increased to 1000/2000/4000.
hp增加为1000/2000/4000
Dragon Knight: Gained +10 Health Regeneration.
获得龙族血统:自带10hp回复
Puck: Dragon Alliance now unlocks Phase Shift.
帕克:龙族联盟解锁相位转移
Viper: Dragon Alliance now unlocks Corrosive Skin.
毒龙:龙族联盟解锁毒皮
Pocket Sand: Now also slows mana gained on receiving damage by 50%.
口袋细沙(刺客全局修正):现在敌人从刺客攻击中获得的法力值降低50%
Pocket Sand: Will debuff a random enemy unit within 2 cells if no units are within 1 cell of the assassin landing.
口袋细沙:如果降落时刺客1格内没有敌方单位,则两格内的随机一个敌人会获得debuff
Keeper of the Light: Illuminate now costs 150 mana.
光法:冲击波现在要150蓝释放
Keeper of the Light: Health decreased to 550/1100/2200.
光法:hp减少为550/1100/2200
Desperate Measure: Now also increases mana gained on receving/dealing damage by the same amount as attack damage.
绝望举措:现在也会增加攻击/被攻击所获得的法力值
Wicked Intent: Now also blocks HP regen.
邪恶意图:现在也会减少hp回复效果
Scrappy Alliance: Now provides 8 armor and 9 health regeneration. It provides double that amount if your starting army is smaller in size than your opponent's.
地精联盟:现在提供8护甲和9生命回复,如果你的军队人数比对方少则效果翻倍
Knight Alliance: Now gives a constant 15/25/35% damage reduction and an additional 20/25/30% when next to another knight.
骑士联盟:现在获得全局的15%/25%/35%伤害减免,如果站在另一个骑士旁边再获得叠加的20/25/35%伤害减免
Chaos Knight: Damage Increased from [40-110, 80-220, 160-440] to [55-135, 110-240, 200-480].
混沌骑士:伤害大概增加了30%
Boots of Speed: Now Tranquil Boots. Passive +16 health regen and 100% bonus move speed.
草鞋:重做为绿鞋,现在还额外提供16hp回复
New Item - Pipe of Insight: +50% Magic Resistance. Once the first enemy has 100% mana, apply a shield that blocks 400 magic damage to allies up to 1 cell away. (once per battle)
新物品:洞察烟斗,+50%魔抗,敌方第一个单位满蓝时释放一个覆盖1格范围抵挡400魔法伤害的群体法术护盾(每场战斗一次)
Mobile: Fixed 'Australia' mode - Some Android devices rendered the game upside down, and that has been fixed.
移动端:修复了偶尔的上下颠倒问题