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《FIFA 17》大师联赛及故事模式等修改

作者: 翱翔 2016-12-02 10:37

《FIFA 17》改故事模式怎么修呢,玩家们是不是很想知道呢?下面小编为玩家们带来了FIFA 17大师联赛及故事模式修改方法介绍,还不知道的玩家快来看看吧。

《FIFA 17》大师联赛及故事模式等修改

一、 修改比赛,AI,控球,比赛节奏等

修改游戏整体运行,请搜索 “ENABLE_PS3_MOVE=0”,这个数据往下的都是直接影响游戏

ENABLE_PS3_MOVE=0 是否使用PS3版本的控球? 0=否 1=是 建议不要更改

[SKILL_GAME_SELECTION] 【游戏技巧的改变】

SKILL_CATEGORY_REUSE_THRESHOLD = 5 花样技术重复使用的极限=5

GROUND_PASS_PERCENTAGE_THRESHOLD = 0.5 横传球的比例=0.5 50%

SHOTS_ON_TARGET_PERCENTAGE_THRESHOLD = 0.4 射门准确率=0.4 40%

DRIBBLING_PERCENTAGE_THRESHOLD = 0.5 带球的比例=0.5 50%

PENALTIES_PERCENTAGE_THRESHOLD = 0.5 点球的比例=0.5 50%

FREE_KICKS_GAMES_THRESHOLD = 10 任意球

LOB_PASS_GAMES_THRESHOLD = 10 长传球

LOB_PASS_PERCENTAGE_THRESHOLD = 0.05

CHIP_SHOT_GAMES_THRESHOLD = 10 调门

CROSS_GAMES_THRESHOLD = 10 传中

[PMA_DRILL_PRIORITY] PMA是啥?

DRILL_ID_44 = 1

DRILL_ID_48 = 1

DEFAULT_PRIORITY = 40 带球难度=40 如果调低,带球会更容易,反之则会更难,对于AI和玩家同时适用

动态难度调整

[ADAPTIVE_DIFFICULTY] 是否启用动态难度调整? 1=是 0=否

ENABLED = 1

LAST_GOAL_DIFFERENCE_ABS_THRESHOLD = 6 // e.g. Single game loss >= 6 goals, Single game win >= 6 goals

STREAK_ABS_THRESHOLD_0 = 3 // e.g.Three back to back losses with a negative goal diff of >= 9 (Beginner)

STREAK_ABS_THRESHOLD_1 = 3 // e.g. Three back to back losses with a negative goal diff of >= 9 (Amateur)

STREAK_ABS_THRESHOLD_2 = 3 // e.g. Three back to back losses with a negative goal diff of >= 9 (Semi-Pro)

STREAK_ABS_THRESHOLD_3 = 4 // e.g. Four back to back losses with a negative goal diff of >= 12 (Professional)

STREAK_ABS_THRESHOLD_4 = 4 // e.g. Four back to back losses with a negative goal diff of >= 12 (World Class)

STREAK_ABS_THRESHOLD_5 = 5 // e.g. Five back to back losses with a negative goal diff of >= 15 (Legendary)

ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_0 = 9 // e.g. Three back to back losses with a negative goal diff of >= 9 (Beginner)

ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_1 = 9 // e.g.Three back to back losses with a negative goal diff of >= 9 (Amateur)

ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_2 = 9 // e.g. Three back to back losses with a negative goal diff of >= 9 (Semi-Pro)

ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_3 = 12 // e.g. Four back to back losses with a negative goal diff of >= 12 (Professional)

ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_4 = 12 // e.g. Four back to back losses with a negative goal diff of >= 12 (World Class)

ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_5 = 15 // e.g. Five back to back losses with a negative goal diff of >= 15 (Legendary)

[ADAPTIVE_DIFFICULTY_INCREASE_DIFFICULTY] 提升难度的条件:

// Description: User scores in first 5 minutes条件:玩家开场5分钟内取得领先

// WHEN IF DO

RULE1_PARAM1 = 5 // Minutes 可以更改的分钟 如果把5改成20,则是在20分钟内取得领先时,提高难度

RULE1_OUTPUT = 0.25 难度增加25%

// Description: User scores in first 20 minutes条件:玩家在开场20分钟内取得领先

// WHEN IF DO

RULE2_PARAM1 = 20 // Minutes 可以更改的分钟

RULE2_OUTPUT = 0.25 难度增加25%

// Description: Score >= 2 goal lead条件:玩家领先2球

// WHEN IF DO

RULE3_PARAM1 = 2 // Goal lead 可以更改领先的进球数, 例如3球

RULE3_OUTPUT = 0.25 难度增加25%

// Description: >70% possession after at least 20 minutes条件:玩家至少20分钟内控球率达到70%

// WHEN IF DO

RULE4_PARAM1 = 70 // Possession percentage 可以修改的控球比例 例如改为65%

RULE4_PARAM2 = 20 // Minutes 可以达到难度的时间, 例如改为30分钟

RULE4_OUTPUT = 0.25 难度增加25%

// Description: More than 5 shots in first 30 minutes 条件:玩家在30分钟内射了AI至少5次

// WHEN IF DO

RULE5_PARAM1 = 5 // Shots 可以修改的射门次数

RULE5_PARAM2 = 30 // Minutes 可以修改的时间

RULE5_OUTPUT = 0.15 难度增加15%

// Description: More than 10 shots on target at any point 条件:玩家在任何情况下射中了AI 10次

// WHEN IF DO

RULE6_PARAM1 = 10 // Shots on target 可以修改的射门次数

RULE6_PARAM2 = 10 // Increments on PARAM1 可以修改超过10的倍数

RULE6_OUTPUT = 0.1 每10次射中球门,难度增加10%

二、大师联赛模拟训练全A

修改方法: 把下面Grade_0都修改成100,其他全部都是0就好!MAX_DRILLS_WHEN_INJURED = 1

// Difficulty: 0 = Bronze, 1 = Silver, 2 = Gold, the sum of the values for a given difficulty must be 100

// Grade: 0 = A, 1 = B, 2 = C, 3 = D, 4 = F

DIFFICULTY_0_GRADE_0 = 100 就是这样改! 一个100,其他全是0, 这样模拟训练全是A

DIFFICULTY_0_GRADE_1 = 0

DIFFICULTY_0_GRADE_2 = 0

DIFFICULTY_0_GRADE_3 = 0

DIFFICULTY_0_GRADE_4 = 0

DIFFICULTY_1_GRADE_0 = 15 把15改成100,下面的30、30、20、5都改成0

DIFFICULTY_1_GRADE_1 = 30

DIFFICULTY_1_GRADE_2 = 30

DIFFICULTY_1_GRADE_3 = 20

DIFFICULTY_1_GRADE_4 = 5

DIFFICULTY_2_GRADE_0 = 10

DIFFICULTY_2_GRADE_1 = 20

DIFFICULTY_2_GRADE_2 = 35

DIFFICULTY_2_GRADE_3 = 30

DIFFICULTY_2_GRADE_4 = 5

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