最后
大家可以搜索 Gameplay,就出出来下面的数据:这部分数据我还没搞清楚作用,所以不建议大家修改。因为可能会造成游戏无法启动!
[]
// Gameplay
// ------------------------------------------------------------
AI_RUN_AT_30HZ = 1
// Default rig assets
ANIMATION_ANIMATABLE_ASSET = player_17_animatable
ANIMATION_ANIMATABLE_NIS_ASSET = player_17_animatable_NIS
ANIMATION_RIG_ASSET = player_rig_17
ANIMATION_ANIMRIG_ASSET = player_rig_17/AnimRig
ANIMATION_RENDERING_RIG_ASSET = player_rig_15_rendering
ANIMATION_RIGOPLIST_ASSET = player_prephysics_2.0_rigoplist_kc
ANIMATION_SLC_ANIMATABLE_ASSET = crowd_16_animatable
ANIMATION_CROWD_ANIMRIG_ASSET = crowd_rig_16/AnimRig
ANIMATION_CROWD_RIG_ASSET = crowd_rig_16
// Gameplay io timers
CONTINUOUS_GAMEPLAY_IO_DELAY_TIME = 0
CONTINUOUS_GAMEPLAY_IO_ANTHEM_LENGTH = 2600
CHOREO_IO_TELEPORT_WAIT_TIME_WITHOUT_BALL_PLINTH = 1620
CHOREO_IO_TELEPORT_WAIT_TIME_WITH_BALL_PLINTH = 900
// Gameplay end half time before fe menu
CONTINUOUS_GAMEPLAY_2ND_HALF_WAIT=1500 //Half-Time, End of 1st half going into 2nd half
CONTINUOUS_GAMEPLAY_EX1ST_HALF_WAIT=1060 //Full-Time, End of 2nd half going into extra time
CONTINUOUS_GAMEPLAY_EX2ND_HALF_WAIT=1060 //End of 1st extra half, going into 2nd extra half
CONTINUOUS_GAMEPLAY_ENDHALF_USERSELECT=1000 //Full-Time, End of 2nd half going into user select
CONTINUOUS_GAMEPLAY_SHOOTOUT_HALF_WAIT=1700 //End of Game (End of Full-Time of End of 2nd Extra Half), going into PK shootout
CONTINUOUS_GAMEPLAY_ENDOFGAME_HALF_WAIT=2500 //End of Game (End of Full-Time of End of 2nd Extra Half), normal flow
CONTINUOUS_GAMEPLAY_ENDOFGAME_HALF_WAIT_DEFAULT=2500 //Needs to be the same as CONTINUOUS_GAMEPLAY_ENDOFGAME_HALF_WAIT
CONTINUOUS_GAMEPLAY_ENDOFGAME_HALF_WAIT_CHAMP=0 //End of Game (End of Full-Time of End of 2nd Extra Half), going into Major Champion NIS
CONTINUOUS_GAMEPLAY_ENDOFGAME_HALF_WAIT_CHAMP_MINOR=1020 //End of Game (End of Full-Time of End of 2nd Extra Half), going into Minor Champion NIS
CONTINUOUS_GAMEPLAY_GOLDEN_GOAL_WAIT=2200 //End of Game (End of Full-Time of End of 2nd Extra Half), from Golden Goal
CONTINUOUS_GAMEPLAY_ENDOFGAME_HALF_WAIT_STORYMODE_SCENARIO=1800 //End of Game (End of Full-Time of End of 2nd Extra Half), from scenario Match
// Gameplay booking timers
GAMEPLAY_WAIT_TIME_DURING_REPLAY_AFTER_BOOKING = 800
GAMEPLAY_WAIT_TIME_DURING_REPLAY_AFTER_OFFSIDE = 400
GAMEPLAY_WAIT_TIME_DURING_REPLAY_AFTER_FOUL_NO_BOOKING = 400
GAMEPLAY_WAIT_TIME_DURING_REPLAY_AFTER_DELAYED_CARD = 860
CHOREO_BOOKING_PLAYER_WALKING_OFF_TIME = 120
CHOREO_BOOKING_SCRIPT_END_DELAY = 0
CONTINUOUS_GAMEPLAY_PENALTYKICK_DELAY_TIME = 120
// Gameplay Ref skip feature and tuning variables
CHOREO_BOOKING_REFEREE_TELEPORT_ENABLED = 1
CHOREO_BOOKING_REFEREE_TELEPORT_TIME = 150
CHOREO_BOOKING_REFEREE_TELEPORT_CHECK_DIST = 40
CHOREO_BOOKING_REFEREE_TELEPORT_DIST_FROM_FOULER = 27
// Gameplay contentious foul feature
CHOREO_BOOKING_HIGHLY_CONTENTIOUS_FOUL_ENABLED=1
// Other gameplay timers
CHOREO_DELAY_TIMER_FOR_AUTO_SKIP_GOAL=15
CHOREO_DELAY_TIMER_SECS_FOR_OWN_GOAL=7
CHOREO_DELAY_TIMER_SECS=17
CHOREO_DELAY_TIMER_FOR_AUTO_SKIP_GOAL_ONLINE=15
CHOREO_DELAY_TIMER_SECS_FOR_OWN_GOAL_ONLINE=4
CHOREO_DELAY_TIMER_SECS_ONLINE=4
// Choreo EOG Timers
CHOREO_EOHEOG_FIFA17_ENABLED=1
CHOREO_EOHEOG_TELEPORT_WAIT_TIME_FOR_WALK_TO_TUNNEL=270
CHOREO_EOHEOG_HAT_TRICK_HERO_AUTO_SYNCPOINT_SKIP_TIME=1050
ENABLE_QUICK_SUBS=0 // Disable quick subs by default
// Gameplay Sed Inputs
SED_INPUT_TEST_MODE=0 // set s input test mode to passive record by default
// Common debug
// ------------------------------------------------------------
COMMON_DEBUG_PRINT=1
// Presentation
// ------------------------------------------------------------
FADE_PAUSE_MENU=10000
FADE_MAIN_MENU=60000
//TEMP FOR FUT!!!
//---------------------------------------------------------
[FUT]
SKIP_ICE_BREAKER=0
ACCEPT_ALL_CAPTCHA=0
SKIP_MATCH_TIME_CHECK=1
SKIP_MATCH_DATA=1
//---------------------------------------------------------
[]
//FE
APT_ASSERTS=1
LOCALIZE_UPPER_STRINGS=1
//SB Enabling team management for subs flow
ENABLE_TM = 1
// Change this number to force all ses to be invalid.
FEFIFA_SELOAD_VERSION = 86
// Virtual pro verification tuning
VIRTUAL_PRO_MAX_GROWTH_PER_GAME=20
WORKING_STADIUMS = 1,2,5,9,10,13,14,15,26,28,29,30,32,33,34,35,41,42,100,104,112,113,115,116,135,137,147,149,153,155,156,157,158,172,175,176,178,179,180,181,182,183,192,193,194,195,196,197,212,228,229,246,247,248,249,260,261,262,264,265,316,326,327,329,330,331,332,333,335,336,337,341,343,344,345,347,348,349,352,353,354,355,357,358,665,666
WORKING_AUTOSMOKE_STADIUMS = 2,28,35,42,248,180,176,178,249,197,179,193,195,26,33,158,34,228,192,181,194,1
WORKING_MATCHTIMES =1200,1300,1400,1500,1600,1700,1800,1900,2000,2100,2200
WORKING_SEASONS = 0,1,2,3 // 0=SUMMER, 1=FALL, 2=WINTER, 3=SPRING,Note: string must he non-number char like , to be a string
WORKING_WEATHERS = 0,1,2,3,4,5,6,7,8 //0=DRY_SUNNY, 1=DRY_HAZY, 2=DRY_CLOUDY, 3=RAIN_NORMAL, 4=RAIN_SHOWERS, 5=OVERCAST_NORMAL,6=OVERCAST_FOGGY,
//7=SNOW_NORMAL, 8=SNOW_FLURRIES (7 && 8 only work for WINTER)
// A list of game modes that are supported for the Training Hud feature.Check GameModes.h for the full list of game modes IDs.